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Prehistoric kingdom yutyrannus
Prehistoric kingdom yutyrannus












This month saw the reveal of four brand new species spotlights featuring unique habitat specifications. Preparing not only for the PAX preview, but also for the first pre-alpha build, we started implementing some of the animals you’ll be able to play with. While these developments aren’t ready to be showcased yet, you can be sure we’ll show more in the following months, as the AI and pathing progress. In order to be able to accomplish that, we have started looking into Inverse Kinematics systems (IKs for short) for our animals’ limbs, which should considerably reduce jitter while walking and running. This month we have started laying the ground work for animal locomotion – making sure AI navigation is not only realistic in the way it chooses its walking paths, but also looks good doing so. Bear in mind the effects and sounds are still WIP, and will be replaced with time. This is going to be employed as an effective warning/alert call, usually by the alpha member of a group. The continued implementation of animals in-engine was furthered with the introduction of basic animal selection, animation states, sound cues and particle effects!īelow is a quick test for a key behavior many of our animals are going to display – broadcasting. Not a whole lot has changed since last month from our milestone chart so we won’t show an updated graphic due to redundancy. However, basic animal AI is currently getting worked on, so please look forward to some early tests of the creatures walking around soon! Without our supporters and Crytivo, we wouldn’t be able to take on such massive conventions and we’re extremely grateful to receive offers like this because of that. Please understand that all of our focus will be on PAX itself, so upcoming devlogs may not feature animation reels and lengthy content reports. To keep it brief, we finally fixed our issues with Unity and are now continuing to prepare our show floor demo for PAX. Thanks to our lovely publishers, Crytivo, Prehistoric Kingdom is heading to PAX West this August!įeaturing a small playable build of the current game at Crytivo’s booth, attendees will be able to snag some physical goodies and meet our very own animal texture artist, Cindy! Tickets are running out quick so make sure to grab them while you still can! This logo will be present in all future media (both in-game and promotional), so with in-game environments taking on an inviting and colorful aesthetic, the updated logo better compliments the extended periods of relaxed park building gameplay amongst the island’s atmosphere and cheery music.

PREHISTORIC KINGDOM YUTYRANNUS UPDATE

Tune in below, park builders!Īfter using our previous logo design for almost five years, we felt it was time to update the game’s identity and bring it closer to modern zoos with a simpler, more readable aesthetic. Showcasing our new iconographic sauropod, Crowny, she’s quickly become a fan favourite on our Discord server.

prehistoric kingdom yutyrannus

The team’s eagerly been working on more behind the scenes planning and content in preparation for a certain convention in the US, so perhaps it’s time to reveal more about it. We’re back again with another monthly development blog post.












Prehistoric kingdom yutyrannus